Episodes
Episodes represent complete video productions that move through a 7-stage pipeline orchestrated by AI agents with automated quality gates. Open Episodes from the Studio sidebar.
Episode detail layout
Click any episode card to open the detail view. It has three stacked sections:
- Header — episode title, slug, target duration, action buttons (Delete · Composition · Run Pipeline).
- Preview — collapsed by default. The header row shows a live status chip (
video ready/composition ready/not available). Expand it only when you want to watch — that keeps the pipeline in view while you work. - Pipeline Stages — one row per stage with status dot, name, status chip, and contextual actions.
Pipeline stages
Stages run in this order:
| # | Label | Agent | Reviewer | Max iterations | Description |
|---|---|---|---|---|---|
| 1 | Research | Researcher | Producer | 2 | Gather facts, sources, competitive analysis, define unique angle |
| 2 | Script | Writer | Producer | 3 | Write screenplay in channel character voice |
| 3 | Audio | Asset Finder | — | 1 | Generate voiceover and gather media resources |
| 4 | Storyboard (optional) | Storyboarder | Producer | 2 | Plan visual sequences and scene layouts |
| 5 | Composite | — | — | 1 | Compose every artifact into a single MP4 |
| 6 | Review | Producer | — | 1 | Holistic quality gate across all artifacts — always requires human approval |
| 7 | Publish | — | — | 1 | Guard on review approval, mark episode complete |
Optional stages (Storyboard, Research) can be skipped on the board — forward drops past them don't require completion.
Storyboard stage — Open editor
The storyboard stage row has a special Open editor button. It jumps to the Storyboard editor for this episode — a dedicated UI for planning per-scene visuals, shot types, and attached image/clip resources. That's normally where you'd land rather than running the AI storyboarder directly. If the episode has a linked script, the editor auto-populates; otherwise there's a script dropdown to pick one.
Execution modes
- Full Pipeline — click Run Pipeline in the header to execute from the next pending stage through to completion (or until a stage requires human intervention).
- Single Stage — click Run on any individual stage row to execute just that stage.
Quality gates
The producer agent scores each stage output 1–10. Stages scoring 7+ pass automatically. Failed stages trigger a feedback loop:
- Producer writes structured revision notes.
- Notes are saved as stage feedback.
- The responsible agent re-runs with the feedback context.
- Repeat up to the stage's max iterations.
If iterations exhaust without passing, the stage is marked needs_human and the pipeline pauses for manual intervention.
Upstream issues
If the producer identifies a problem originating from an earlier stage (e.g., a weak script caused by thin research), both the current stage and the upstream stage are marked changes_requested. The pipeline halts so a human can decide whether to re-run the upstream stage.
Soft recovery
If an agent hits its turn limit but still produced the expected artifact (e.g., research.md exists), the orchestrator proceeds to review rather than hard-failing — the artifact may be good enough to pass.
Stage statuses
| Status | Meaning | Colour |
|---|---|---|
not_started | Stage hasn't been run | Gray |
in_progress | Agent or render currently executing | Blue (pulsing) |
review | Producer is evaluating the output | Yellow |
complete | Stage passed quality gate | Green |
approved | Human explicitly approved (review stage) | Green |
changes_requested | Feedback provided, needs re-run | Gray |
needs_human | Max iterations exhausted or human gate | Pink |
error | Agent or render failed | Red |
Artifact viewers
Research, script, and storyboard rows have a chevron for viewing the produced artifact inline. For storyboard, the artifact is a summary — the full interactive editor is behind Open editor.
Composition
The header's Composition button opens the timeline editor for direct composition editing. Useful for fine-tuning once the AI has produced a first pass.
TIP
Episode work runs in the background so the UI stays responsive while it produces. If a stage stays queued for several minutes, retry it from the row or refresh the page.
